This article has links to pages whose content was not updated.
Most of the individual named weapons pages have not been updated (primarily the shield damage stat is lower rather than being x1.5-2).
Named Items (also known as Famed Items in Ambitions) are rare items with unique looks, randomized stats and names (oftentimes their former owner).[1] They have a red glow.[2]
Legendary Items are unique items with extremely powerful and sometimes almost magic-like abilities.[3] They have a blue glow.[2]
Contents
- 1 Named Items
- 1.1 Weapons
- 1.1.1 Melee one-handed
- 1.1.2 Melee two-handed
- 1.1.3 Ranged
- 1.2 Shields
- 1.3 Armors
- 1.4 Helmets
- 1.1 Weapons
- 2 Legendary Items
- 2.1 Weapons
- 2.2 Armors
- 2.3 Helmets
- 2.4 Shields
- 3 Locations
- 4 Notes
- 5 References
Named Items[]
The item tables contain in-game possible values (minima and maxima if applicable) extrapolated from the game scripts. Hovering over icons will show what they represent. Clicking on the items icons will open up specific pages. The weapons name could not fit into the tables (inherent width limitations) but was added over their durability values as an invisible overlay so they can be searched (Ctrl + F shortcut); when searching for a named weapon simply input the weapon type and omit the "named" word, e.g.: to successfully find the Named Battle Whip, the search query input needs to start from the word "battle". Sorting triggers for columns with weapon/armor parameters are placed in the corresponding column cells in a row below (with a golden arrow). (NOTICE: most of the individual named weapons pages have not been updated (primarily the shield damage stat is lower rather than being x1.5-2))
Weapons[]
Durability is always modified. Then two other random stats among the following are improved:
- Damage
- Regular
- Direct
- Armor
- Shield damage (if > 15)
- Chance to hit head (if > 0)
- Maximum Fatigue penalty (if < −9)
- Fatigue cost for active skills
The modifiers are random values within these ranges:
Damage | |||||||
---|---|---|---|---|---|---|---|
Regular | Direct | vs Armor | vs Shield | Chance to hit Head | Maximum Fatigue | Skills Fatigue Cost | Durability |
x 1.1 - 1.3 | + 8% - 16% | + 10% - 30% | x 1.5 - 2 | + 10% - 20% | x 0.5 - 0.8 | − 1 - 3 | x 0.9 - 1.4 |
Melee one-handed
Melee two-handed
Ranged
Ranged weapons can roll on more stats:
- Additional accuracy
- Ammunition stack (throwing weapons)
The ranges are as follows:
Accuracy | Ammo |
---|---|
+ 5% - 15% | + 1 - 3 |
Shields[]
Two random stats among the following are improved:
- Durability
- Defense
- Melee
- Ranged
- Maximum Fatigue
- Fatigue cost for active skills
The modifiers are random values within these ranges:
Defense | ||||
---|---|---|---|---|
Durability | Melee | Ranged | Fatigue | Fatigue cost |
x 1.2 - 1.6 | x 1.2 - 1.4 | x 1.2 - 1.4 | x 0.7 - 0.9 | − 1 - 3 |
Armors[]
Both stats are modified:
- Durability
- Maximum Fatigue penalty
The modifiers are random values within these ranges:
Durability | Fatigue |
---|---|
x 1.1 to 1.25 | + 3 - 9 (up to a maximum of −8 total Fatigue) |
Helmets[]
All stats but Vision are modified:
- Durability
- Maximum Fatigue penalty
The modifiers are random values within these ranges:
Durability | Fatigue |
---|---|
x 1.1 - 1.25 | + 1 - 4 (up to a maximum of −4 total Fatigue) |
Legendary Items[]
Weapons[]
Armors[]
Helmets[]
Shields[]
Name | |||||||
---|---|---|---|---|---|---|---|
Gilder's Embrace | 786 | +25 | +25 | −16 | Everyone striking this shield receives the Dazed effect | 20000 |
Locations[]
Non-legendary attackable locations can contain one or two named items (in addition to the items worn by the champions). The chance for a named item to appear is . are determined by the location type and is the distance to the nearest settlement.[4]
The chance for a second named item is further reduced by the result of the first roll (1–100). On average that halves the chance if it was under 100%,[note 1] or subtracts 50.5% from it if it was higher than 100%.
Item has an almost[note 2] equal chance to be a weapon, shield, helmet or armor. After the type has been determined, each item specific to a location is twice more likely to be chosen than any generic one.
The following table shows the base percentage chance of a location to contain a named item: , without the bonus.
Name | % | World map description |
---|---|---|
Bandit Camp | −1 | A fortified wooden encampment used by outlaws to stash their loot, rest in between raids and play drinking games. |
Bandit Hideout | −23 | An abandoned homestead with a collapsed roof. |
Bandit Ruins | −7 | A once proud fortress now lying in ruins. (southern) These ancient ruins cast their shadows far over the surrounding sands. |
Barbarian Camp | −1 | A set of fur jurts typical for the barbarians of the northern regions. |
Barbarian Sanctuary | 28 | Barbarians have flocked to this place and set up camp around a site of worship. A lot of fierce northern warriors are likely to be found nearby. |
Barbarian Shelter | −22 | A couple of simple barbarian fur huts huddled down in a circle. |
Goblin Camp | −13 | A makeshift encampment erected by goblins for shelter and stashing supplies. |
Goblin Hideout | −23 | An abandoned homestead with a collapsed roof. |
Goblin Outpost | 3 | A defensible outpost erected by goblins. |
Goblin Ruins | −7 | A once proud fortress now lying in ruins. (southern) These ancient ruins cast their shadows far over the surrounding sands. |
Goblin Settlement | 33 | The gates to a great underground Goblin city, its maze-like tunnels teeming with vicious greenskins. |
Nomad Hidden Camp | −1 | Nomads hide their camps well to avoid unwanted visitors or pursuing soldiers of the city states. |
Nomad Ruins | −7 | These ancient ruins cast their shadows far over the surrounding sands. |
Nomad Tent City | 23 | A large collection of colorful nomad huts and tents huddled together in the desert. |
Nomad Tents | −23 | A small camp of nomad tents that can be packed up and moved quickly. |
Orc Camp | −9 | A small camp erected by Orcs, either as part of a large horde in the vicinity or a small tribes of its own. They'll eventually move on to hunt and pillage elsewhere. |
Orc Cave | −17 | This cave has been occupied by greenskins and turned into a foul-smelling camp. |
Orc Hideout | −23 | An abandoned homestead with a collapsed roof. |
Orc Ruins | −7 | A once proud fortress now lying in ruins. (southern) These ancient ruins cast their shadows far over the surrounding sands. |
Orc Settlement | 33 | A large and foul-smelling sea of tents, with a warlord's tent and throne-room in the middle, the largest of all. It's home to a whole tribe until they move on to hunt and raid elsewhere. |
Undead Buried Castle | 33 | Sunken into the ground, this castle has been long abandoned, only to give refuge to much darker creatures. |
Undead Crypt | −1 | A long forgotten crypt haunted by the ghosts of the past. The dead won't find sleep here. |
Undead Graveyard | −11 | A place where people have buried their dead, placing them down for their last rest. Or at least they hoped so. |
Undead Hideout | −21 | An abandoned homestead with a collapsed roof. |
Undead Mass Grave | 3 | The sad remains of a merciless battle, an epidemic or other catastrophe. The survivors dug a large hole and piled all the corpses into it to get rid of them quickly. |
Undead Necromancers Lair | −7 | A necromancer has made this lair his refuge for practicing dark rituals undisturbed. |
Undead Necropolis | 33 | Once a thriving human settlement, this place has been defiled and fallen into ruin, turned into a necropolis of the undead. Waves of walking corpses pour forth to spread terror and fear in the surrounding lands. |
Undead Ruins | −1 | A once proud fortress now lying in ruins. (southern) These ancient ruins cast their shadows far over the surrounding sands. |
Undead Vampire Coven | 13 | Hidden for centuries, this ancient place became a safe haven for a coven of hemovores. |
Notes[]
- ↑ More precisely, .
- ↑ Likely an error: for weapons, for every other type.
References[]
- ↑ Dev Blog #45 - Named Items
- ↑ 2.0 2.1 Developer post on Fangshire Has No Reddish Glow
- ↑ Developer post on Unique named magical equipment
- ↑ scripts\entity\world\location.nut: onSpawned